- Damage-Heavy: A term to describe damage that exceeds the average Muse health + Little Nurse’s ability. A character with immortality is recommended for these levels.
- Damage-Light: A level that can be cleared with little damage.
-Gemini hopping: A trick that requires you to use the upper-half of the gemini. Which I used
to clear blue notes or land.
-Head Bonk: When you make a jump, but wind up getting hit by the airborne enemy.
-Mounting: An ability used to forcefully land, useful for dodging tighter groups, obstacles or
clearing gears.
-Skipping: A timed, but rapid jumping ability. Useful for hopping grouped blue notes or enemies.
There are different types of distances: screen-wide, outer-circle, enemy-outline and blue note.
-Screen-wide: the distance between the Muse & the end of the screen. Which is the duration
of the after-hit invincibility.
-Outer-circle: The timing circle is used as a reference to make timed jumps. Can be useful on
clearing enemy groups both usual & unusual, and blue notes.
-Enemy outline: Works well with larger enemies. The use of their outline can be helpful on
clearing group patterns.
-Blue Note: Blue notes are very sensitive, and requires the use of your timing circle to clear them.