Terminology

I came up with these words. Hopefully, they can be helpful to aspiring 0 score runners.

- Damage-Heavy: A term to describe damage that exceeds the average Muse health + Little Nurse’s ability. A character with immortality is recommended for these levels.

- Damage-Light: A level that can be cleared with little damage.

-Gemini hopping: A trick that requires you to use the upper-half of the gemini. Which I used

to clear blue notes or land.

-Head Bonk: When you make a jump, but wind up getting hit by the airborne enemy.

-Mounting: An ability used to forcefully land, useful for dodging tighter groups, obstacles or
clearing gears.

-Skipping: A timed, but rapid jumping ability. Useful for hopping grouped blue notes or enemies.

There are different types of distances: screen-wide, outer-circle, enemy-outline and blue note.

-Screen-wide: the distance between the Muse & the end of the screen. Which is the duration

of the after-hit invincibility.

-Outer-circle: The timing circle is used as a reference to make timed jumps. Can be useful on

clearing enemy groups both usual & unusual, and blue notes.

-Enemy outline: Works well with larger enemies. The use of their outline can be helpful on

clearing group patterns.

-Blue Note: Blue notes are very sensitive, and requires the use of your timing circle to clear them.